YOOMP! 7800
tunnel rotation prototype — ball stays fixed, tunnel rotates
ANGLE
0
SPEED
0
DEPTH
0
BOUNCE
--
← → Rotate Tunnel
SPACE Pause
A / S Speed
Concept: Unrolled LDA/AND/ORA/STA blitter writes tunnel slices into EXRAM framebuffer.
Maria DLs point to RAM tiles. Rotation = texture offset shift per row.