Eagle's 7800 Tools

Atari 7800 Development Suite — powered by MADS assembler

6502 ASM MARIA CHIP 160A MODE HOMEBREW
★ GAME MAKER BY EAGLE ★ MARIA PAINTER ★ ROM BUILDER ★ VOXEL TERRAIN ★ DDA RAYCASTER ★ TILEMAP EDITOR ★ SPRITE TOOLS ★ DEMOSCENE EFFECTS ★ 2BPP PALETTES ★ EPM FORMAT ★ POKEY AUDIO ★ ★ GAME MAKER BY EAGLE ★ MARIA PAINTER ★ ROM BUILDER ★ VOXEL TERRAIN ★ DDA RAYCASTER ★ TILEMAP EDITOR ★ SPRITE TOOLS ★ DEMOSCENE EFFECTS ★ 2BPP PALETTES ★ EPM FORMAT ★ POKEY AUDIO ★

Development Tools

A complete HTML-based toolchain for Atari 7800 homebrew development. All tools run in your browser — no install required. Build tilemaps, paint sprites, export ROMs.

Game Maker

Complete tilemap & sprite editor for 160A mode. 16×16 tiles, 10-column maps up to 999 rows, variable-width sprites (8–32px), 8 shared palettes in 2bpp. Full undo/redo, free placement, .eagle chunk-based save format.

TILEMAP SPRITES .EAGLE FORMAT MADS ASM
Launch Tool →

Maria Painter

EPM format pixel editor with CIEDE2000 color matching against the Trebor palette. Supports PNG import with palette optimization and "skip odd px" for 160A double-wide pixel handling. Full PAL warm color generation.

EPM FORMAT CIEDE2000 TREBOR PALETTE PNG IMPORT
Launch Tool →

ROM Builder

Export to S78 ROM format with proper Maria 160A interleaved layout. Generates complete display list architecture, A78 headers, and MADS-compatible assembly source. POKEY audio support included.

S78 / A78 DISPLAY LISTS POKEY MADS EXPORT
Launch Tool →

Effects & Converters

Math table generators for 3D transforms, graphics converters with advanced dithering, and utility tools for palette management. Everything you need to complement the main editors.

MATH TABLES DITHERING CONVERTERS PALETTES
Launch Tool →

System Specifications

Game Maker targets the Atari 7800's MARIA graphics chip in 160A mode — the sweet spot for homebrew game development.

160A
Graphics Mode
16×16
Tile Size
8–32px
Sprite Width
2bpp
Color Depth
8
Shared Palettes
10×999
Max Tilemap
256
Trebor Colors
.eagle
Save Format

Demos & Effects

Demoscene-grade visual effects running on the Atari 7800's hardware constraints. Pushing the MARIA chip to its limits.

01

Voxel Space Terrain

Comanche-style voxel landscape renderer — heightmap + colormap raycasting on 6502

RUN →
02

DDA Raycaster

Wolfenstein-style raycasting engine with textured walls and variable draw distances

RUN →
03

Chessboard Perspective

Classic demoscene infinite chessboard with 3D perspective projection and smooth scrolling

RUN →
04

Zoom Rotator

Real-time texture zoom and rotation with pre-computed math tables for 6502 performance

RUN →
05

Super Hexagon 7800

Hexagonal tunnel racing inspired by Terry Cavanagh's classic — pure Maria chip rendering

RUN →
06

Tube Racer (Yoomp! style)

3D tube racing with perspective-corrected inner surface and ball physics

RUN →

About Eagle

Eagle (Dariusz) is a 6502 assembly programmer and retro computing enthusiast specializing in Atari 7800 homebrew development. With deep expertise in the MARIA graphics chip and demoscene programming, Eagle builds tools that make 7800 development accessible to the homebrew community.


All tools are browser-based HTML applications — no install, no dependencies. Just open and create. The Game Maker suite is powered by the MADS assembler and outputs production-ready assembly source and ROM images.


These tools are free for the Atari 7800 homebrew community. If you build something cool with them, share it!